
What the heck is that thing? you might be asking yourself. Can it make soup? It's questions like these that drive the game play experience at the CITES Help Desk.
Currently I'm in Atlanta, Georgia. While my co-workers back in Illinois have been extraordinarily busy with the beginning of the fall semester, I've been scrambling to get the games images and text in proper working order. I've got a week and a half to complete the art for the game, with some wiggle-room (1 or 2 weeks) to handle any fancy image effects (like blinking lights!).
While this project is wrapping up I'm preparing for the next space-themed adventure, tentatively titled Incident at Long Rock Junction! Developing these games is a real learning process, and the road-bumps, pot holes and changes of course I've experienced with this project will hopefully be toned down in the next go-round. I've also been pointed towards a few books recently (thanks Carl!) which might be useful in upping the fun-level; Raph Koster's Theory of Fun for Game Design, and Katie Salen's Rules of Play: Game Design Fundamentals. I would like to order both in the next week, but it remains to be seen whether or not UIUC will be picking up the tab.
More to come as the project wraps up!