At this stage i'm completing the written descriptions of the games various visuals. Here's a sweet example:
Node A: Crash sight
Image A1: Crash landed spaceship in a jungle – it appears to have plowed through an alien statue on it’s way down.
- An opening in the ships hull extends off to the left (mouse-over (MO) brings up an arrow pointing left) (Image A1)
- A grown-over pathway in the jungle leads off to the right (MO shows an arrow to the right) (Image B)
- Broken-off, blinking headlamp (animated GIF)
- A piece of fallen statue is here
- A teleport platform is here (MO lightening bolt symbol)

A few games back we just kind of hit the ground running and came up with ideas on the fly. While this was a very exciting way to work, we didn't really have a "game" until the very end - in our case the day before we launched. It's our hope that planning ahead and thoroughly testing the product will make the process a lot smoother for everyone involved.
I'm off to UC Berkeley later today to see the campus and get some drawings done.
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