Monday, July 2, 2007

Sweating the Schedule

I had a bit of a heart-attack earlier this week when I was under the mistaken impression that my time on this project was 1/3rd over. We set aside 3 months to complete this project, and I thought I was coming up on 1 month of work. Luckily it was 3 weeks and not 4. This concern did motivate me to take a look at where I'm at in the process, and I'll share my findings with you;
- All told there are 12 images that need to be completed. I've developed the rough drawings for all of these, and have begun work on the final drawings. Of those, only one drawing is actually complete, with another close on it's heels. To be honest this worries me, because once the drawing is complete they still require coloring in Photoshop. Both steps are very time consuming, and I would rather be farther along at this stage. The sooner I complete these drawings the sooner Nathan can integrate them into HTML and PHP.
- The games written content is well under way; Nathan has an example of the branching method we'll be using for the game-learning aspects, and I have several one-off journal entries that will be placed around the game.

What has caught me off guard with this process is the amount of time it has taken to get a good workflow setup; I've spent a great deal of time setting up accounts, organizing files, and maintaining the documentation trail (a category under which this blog is included). The good news is that I've developed a personal method that should deliver on my end of the bargain.

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