I've jumped back into the art side of the Incident at Long Rock Junction development. This game will be featuring a pretty sweet inventory system, and yesterday I wrapped up the design for the inventory access screen. I'm particularly proud of the rusty screw-holes I've includes, which you can see in the 'sneak-peak' image to the left there. Also, I love glowing buttons, and am using them all over the place. In the gaming world's that I paint, the glowing button salesman is very wealthy.In other project news, our supervisor has returned to her post from a much deserved maternity break (welcome back Kathy!). This means that the other half of the training game team (Nathan) will have an opportunity to focus a little more of his time on game-wizardry.
Next time we'll have a new feature here on Voyage to the Unknown! I call it; Adventure Game Art Reviews! I look at a lot of different examples of adventure games, and would like to highlight some of the games (and artists) that I love to look at, as well as some that I think aren't so hot.
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