Wednesday, June 4, 2008

The Inventory looms...

Organizing and mapping out the final format of the game continues this week. All the "verbal" challenges have been penned, and a system of usable inventory items is being developed. I'm not as familiar with developing non-art assets, but my relatively short experience in the world of professional game-makery taught me a lot about the values of organization and a defined workflow. Nathan and I will be meeting later this week, which will be out last face-to-face meeting until mid August. We've fallen into a pattern of having two phone conversations a week, and meeting in person whenever I happen to be in town. My opinion is that the phone conversations are largely for keeping tabs and passing our own individual ideas back and forth, while the actual meetings in Nathan's office result in the best collaborative creation of "new stuff". As we need to peg down the game's inventory, we definitely need to meet in person. More next week, where I'll be reporting from the greater Salt Lake City area.

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